Lies, damn lies and approximations

Alas, I’ve not had time to write another article just yet but I’ll get around to it soon. I did, however, compile some statistics about the Decal project that you might find interesting. Everything here is likely an underestimate, as the project grows continuously. File Type Number of files Number of lines C++ 120 39600 [...]

Reapplying the Decal: The surviving stumble to victory!

Well, the total of received answers to the questions in the last part was 2 which, whilst somewhat less than I hoped, just makes it more of an achievement to those that tried. I’m sure lots of you are sitting at home using your solutions as some form of abstract modern art, rather than wasting [...]

Reapplying the Decal: Answers coming soon

As I’ve only had one answer (albeit an excellent one) to the previous set of questions, I’m going to leave posting my solutions for a little while longer. Note that I have no expectations of everyone doing all 5 (or even most people doing any) but if you want to understand the topic, a hands [...]

Reapplying the Decal: The practical application of theory

We’re on the home stretch now – anyone who’s survived this far is a brave soul indeed and those who make it through today shall be hailed as kings among men (by me anyway). If you’re just joining us, please read the previous articles before you start. Finally, before we begin, make sure you’ve got [...]

Reapplying the Decal: Know your materials

Now we know how the program exists on your computer, we’ll learn a little bit about how your CPU actually runs the instructions once they’re loaded. As usual, please make sure you’re up to date on the previous articles; It will be very hard to understand if you don’t. Also, if there’s something that’s not [...]